Maff

Maff is a magical sport for two or four players invented in the Ostwick Circle during the late Blessed Age. It can be played by non-mages as long as there is a mage assisting.

Gameplay
Maff is played in a hall, with each player or pair of players occupying half of the room. A mage, either one of the players or an assistant, conjours up a specially formed ball of fire or lightning, and the players then pass it back from one side of the room to the other using swords, shields or staffs. They typically wear plate armour, but the fire and lightning should not be dangerous. Each player starts with twenty points, and loses one if they allow the ball to touch the floor, walls or their armour (other than their shield). In a four player game, the first player to lose all their points is eliminated, but their partner can still go on to win if they eliminate both opposition players first.

Points can also be awarded to the opposition if a player is caught cheating, or are sometimes awarded for style or simply to prolong the game in non-competetive matches.

Spread
For the first decade after its development it was restricted to Ostwick, and played only within the Circle. Many of Ostwick's nobility, however, are educated in the Circle due to the magic in their bloodlines, and they quickly began to play it at their family estates. By 9:01 Dragon it was being played in many of the Circles in Tevinter, and in 9:32 Dragon it was played at the Grand Tourney for the first time.

It gained widespread popularity during the War against Corypheus, when Knight Enchanter Elena and Inquisitor Evelyn First-Thaw introduced it to the Inquisition and it was played as part of the training at Skyhold.